Ever wanted to know whether a game will suck or not before it's release? Welcome to Foresight, Psychic Game Review. Our Host Nate Grey uses his precognitive powers to play and pass judgment on games not yet released.
Added: November 20, 2009 Runtime: 04:23 Plays: 5 Comments: 0
Ever wanted to know whether a game will suck or not before it's release? Welcome to Foresight, Psychic Game Review. Our Host Nate Grey uses his precognitive powers to play and pass judgment on games not yet released.
Were you able to survive the first onslaught? Well Left 4 Dead has returned in this frantic new sequel. Journey through new environments controlling brand new characters, but beware of the vicious charger! Wield melee and ranged weapons to stop hordes of infected beings. And yes! You can actually use a chainsaw this time around!
What's better than thumbstick based dismemberment? Point and shoot dismemberment! Shereif Fattouh, Producer of Dead Space: Extraction, talks to GameZombie about Dead Space jumping onto the Wii and utilizing the WiiMote. Aside from new ways to dismember monsters, Dead Space: Extraction now gives players telekinetic powers. If you want to find out more about these new mechanics, then get out there and get Dead Space: Extraction.
David Klein gets a chance to speak with Chuck Beaver, the Producer Dead Space. They quickly go through the premise of the game and its game play for Xbox 360.
Stealth and innovation return as Sam Fisher gets ready to drench his hands in a new pool of blood. Max Beland talks to GameZombie about bullets in heads and heads through toilet stalls. Look out for Splinter Cell this coming Spring! Edited by Noah Hoover
The apocalypse has come, but how could that have happened without you, the fourth horseman? GameZombie caught up with Waleed Kamel, the Darksiders brand manager, as he tries to help us mortals understand what the unholy main character War has to go through. Edited by Lillian Feldman-Hill.
Cliff Bleszinksi chats with GameZombie once again to talk about his latest game, Shadow Complex. Cliff talks about the inspirations, mechanics, and story behind the Shadow Complex. Stick around til the very end to witness the fatality of Cliff Blezinski. Creative Director & Executive Producer: Spencer Striker, Music by Chris Bates, Produced by Adrienne Thiery, Motion Graphics by Andrew Benninghoff and Leetal Halamish, Sr. Production Manager: Roger Lou, VJ'd by Chelsey Matrix, Filmed by Sam Sher and Andrew Benninghoff, and edited by Jeremy Davis.
GameZombie presents a new exclusive for Guild Wars 2 - a game that is shaping up to have brilliant art direction. David Klein interviews the Lead Content Designer, Colin Johanson as they discus new features and new design. Edited by Lillian Feldman-Hill.
GameZombie is on the scene once again, and this time, we're talking to Dan Paladin. Who is he and what does he do? Well, he's the artist behind Castle Crashers and Alien Hominid! Watch as Paladin talks about the number of games he's worked on in the past few years.
Why? Why did so many have to die? Erin Sherman, the creator of Darkest of Days, explains how the premise of the game was conceived. Watch as Sherman explains to GameZombie why certain battles were picked to be a part of the game.
After years of running at the speed of light and collecting countless rings and gems, Sonic has finally snapped. What happenings when Sonic sits down to talk with the lovely Keetin?
Games of our childhood. Not only were they fun to play, they were also a feast for our ears. Now listen, as this enthusiastic young man bellows to the tunes of the past.
MAG brings a new movement in online gaming with 256 individual gamers playing simultaneously! MAG - standing for Massive Action Game - pits several different teams of players up against each other in tactical warfare, calling on strategy and communication to win the fight. Will 256 players on the same map cause lag problems? Will that many players make the game more exciting? Check it out in this exclusive interview with GameZombie.tv. Creative Director & Executive Producer: Spencer Striker, Music by Chris Bates, Produced by Adrienne Thiery, Motion Graphics by Andrew Benninghoff and Leetal Halamish, Sr. Production Manager: Matthew Berghs, VJ'd by Chelsey Matrix, Filmed by Sam Sher and Andrew Benninghoff, and edited by Noah Hoover.
ButtonMashers has leveled up to a whole new season. We continue to scour the web, but this time we're looking for what you have to say about the hottest topics in gaming. This Episode features a more touchy topic, controversy in games. Keetin visits a Mafia Boss in the Mushroom Kingdom, and a feistylilasian brings us another DICK Move - killing hookers in GTA. Featured Users: Axel of ScrewAttack Eliwood of GoNintendo BennettTheSage of YouTube Cast & Crew: Executive Producer: Spencer Striker Starring: Chelsey Matrix Keetin Marchi Sam Sher Jessica Frasher Written By: John Quick Senior Producer: Adrienne Thiery Technical Producer: Jen Eisner Directed By: Andrew Benninghoff Associate Producer: Ron Osgood Technical Director: John C Spotts III Audio: Alex Chod Original Score: Chris Bates Studio Engineer: Stephen R. Parker Camera: Tim Torkelson Nathan France David Klein Jib: Zac Foutz Set Design: Andrew Benninghoff Jen Eisner Alex Chod Matthew Berghs Scott Turner Tim Torkelson Zac Foutz Jordan Bleckner Nathan France Jordan Cox Justin Luntz Akber Motiwala Prompter: Jackson Terhorst Graphics: Andrew Benninghoff Austin Lord Torlando Hakes Edward Whang Sound Design: Zac Foutz Edited By: Tim Torkelson
The world already have games like Karaoke Revolution out there, but what those games are lacking is the chance to not only sing, but to perform like a real hip hop star. Def Jam Inter-Active's James and Devin bring up a good point, why be judged only on your ability to read scrolling word when you can be judged on your ability to make the crowd roar. Not only can you rap along to songs like "Live Your Life" in your living room, you can now show the entire world your skills, as Def Jam RapStar allows you to record your performance and immediately upload it onto YouTube. Creative Director & Executive Producer: Spencer Striker, Music by Chris Bates, Produced by Adrienne Thiery, Motion Graphics by Andrew Benninghoff and Leetal Halamish, Sr. Production Manager: Matthew Berghs, VJ'd by Chelsey Matrix, Filmed by Sam Sher and Andrew Benninghoff, and edited by Fabiene Boone